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POV_Ray2_0.readme
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1993-12-29
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Short: famous PD raytracer, v2.0
Type: gfx/misc
Uploader: s_supp@iravcl.ira.uka.de
Author: Dave Park
What's New in POV-Ray 2.0
-------------------------
The following is not intended to be an all-inclusive list of every
new feature, but should give experienced users a pretty good guide
of what has been changed and what has been added. Please refer to
POVRAY.DOC for details.
General:
-------
- Automatic bounding slabs for greatly enhanced rendering speed of
most scenes.
- Adding, subtracting, multiplying & dividing of floats & vectors.
- Clock global variable for external animation support.
- X, Y, and Z global vector constants.
- Improved antialiasing routine with new commandline options.
Commandline options:
-------------------
- Version switch for backwards compatibility.
- Starting/ending column/row switches for trace window.
- Relative/absolute values for trace window switches.
- Antialiasing jitter scale value and toggle.
- Number of antialiasing rays to shoot.
- Internal "clock" setting for animations.
Objects:
-------
- Soft pnenumbral shadows from extended area lights.
- Smoother Bezier patches.
- New simplified torus syntax.
- Heightfield water_level now uses range 0-1 instead of 0-255.
- Heightfields can now be clipped and used in CSG operations.
- Heightfields can be phong-shaded with the "smooth" option.
- New, improved finite cylinders, cones, and discs, with
optional "capping" of cones and cylinders.
- More versatile CSG unions have replaced the need for composites.
- CSG texturing has been made much more flexible.
- New "merge" removes internal boundaries between transparent
unioned objects.
Textures:
--------
- Hexagon pigment texture.
- Radial pigment texture.
- Mandelbrot pigment texture.
- Texture attributes grouped into 3 independently scalable groups:
pigment, normal, and finish.
- TIR (Total Internal Reflection) for more realistic refraction.
- Fractional Brownian Motion (fbm) turbulence controls.
- Turbulence can now be used independently with any pigment or normal
texture.
- Optional vector-style turbulence values.
- Background coloring.
- Color maps can now be declared.
- Frequency, phase keywords now available for use with color_maps.
- Filter keyword replaces "alpha", letting us reserve alpha for other
uses in the future.
- Less restrictive distribution policy. See POVLEGAL.DOC for
details.
For Commodore Amiga:
--------------------
Requires: Amiga 500, 600, 1000, 1200, 2000, 3000 or 4000. Works
under AmigaDOS 1.2, 1.3, 2.xx, and 3.xx. Supports HAM6
mode as well as HAM-E and the Firecracker.
Files Required:
POVDOC.LZH - The documentation for POV-Ray.
POVSCN.LZH - The example scene files for POV-Ray.
POVAMI.LZH - Executable and docs for Commodore Amiga.
Optional Files:
The source is not needed to use POV-Ray. It is provided for the
curious and adventurous.
POVSRC.LZH - The C source code for POV-Ray.